I want to narrow down what people want for the survival server now so that there isn't a ton of growing pains once it starts up.
Things to discuss (feel free to bring up more topics):
PVP
Stealing
Economy
Events
Mod/Admin players
/home
Roleplaying
Portal to creative server
Other topics
Edit:
Day/night cycle
To kick it off here is what I think on each of these so far:
PVP:
On worldwide but there will be designated safe zones where it will be disabled (I recall something like this in Runescape)
Stealing:
It's ok. Warn player to hide their stash. Also have a bank where players will have one or two chests where they can store their stuff. This storage would be protected. Also maybe a communal storage area where players can add and remove stuff freely (or somewhat restricted as in must give stuff to get stuff)
Economy:
A no plugin system where players can share or barter with each other. Also Mods and Admins can act as store-keepers where you can buy rare (tnt, mossycobblestone, etc.) or unavailable (netherrack, glowstone etc.) with gold. You can also trade in items for gold. Of course the exchange rate will be cut-throat and the costs in gold for items will be unfair which will make it more attractive to bargain with other players if possible first.
Events:
It's been suggested that mods and admins take some time to create event situations and to give players quests that have rewards and such (possibly gold gotten from players buying things? Among other things of course). I am not opposed to this but I'd like more ideas about it.
Mod/Admin players:
I would like for mods and admins to only use there powers for moderating and shopkeeping purposes (no giving yourself stuff unless you pay with gold you got fairly). That includes warps and such.
/home:
No
Roleplaying:
I'm all for it. I would love to develop a character and make it a world rich in lore and just plain fun (would also make writing a machinima easier (which is a side project I'm testing the waters with now)).
Portal to creative server:
We will have one. We will also have chat connected to the creative server.
Edit:
Day/Night Cycle:
Depending on what kind of roleplaying it might be good to have longer days & nights. Maybe even a food eating requirement.
If you have other ideas of topics or are opposed or have different ideas than what I've stated I would LOVE to hear them. After a few days I would like to choose the most popular ones (probably after discussions and compromises) so that everyone can have as much fun as possible.
One note though: This will be a SURVIVAL server. If all you want to do is create, we have a creative server.
